![]() ![]() ![]() This might sound like an innocuous feature, but it isn’t often available, and the ability to clearly see how these changes will affect my adventure saves me a ton of time and menu hopping once gameplay begins.Īfter an extensive and helpful wave of menus, the adventure began. Then came a legitimate surprise: While sifting through the mass of audio and interface options, I was taken aback by being able to actually see what these changes would do in real time on a small in-game screen. The series has been trying to improve its stance on accessibility since Far Cry 5 released with somewhat middling options, and this menu narration is as strong a start as any. Like an increasing number of games these days, Far Cry 6 begins with voice narration activated, a welcome inclusion for those who may not be able to see the opening menu. ![]() But as a legally blind player with a strong visual disability, I’m less concerned about the who, why, or where than I am about the how of it all: How does the gunplay feel, and how effective will I be in the fight? In Ubisoft’s Far Cry 6, guerrilla fighters say that democracy is their true freedom, but for me, it’s an accessibility menu that allows me to improve as a soldier while I explore the vast world of Yara. They can be written via Mad Libs at this point. The Far Cry games promise a reliable story - a war, a sadistic villain, and a swath of dead bodies strewn across a sprawling world.
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